![]() The choices listed above are the default choices, but if you change what abilities you have, it will also change what skills you can chose from. Of the 8 choices, you can only begin the game with 3. The Necromancer abilities can be swapped out for melee or defensive ones to make a more front line, battle ready Cleric.īy default, the Cleric can choose from the following: The starting abilities give the Cleric a mix of healing and offensive magic, with some minor bartering prowess. The Blood Mage uses high Intelligence and Warfare to rain death upon its enemies. ![]() A point of Intelligence can be swapped into Constitution if you wish to sacrifice magic power for survivability. How to Solve the Divinity: Original Sin 2 Mordus Puzzle Eventually in. ![]() The starting attributes for the Cleric are designed to make their healing spells stronger while also giving them the strength needed to wear heavy armor and use large melee weapons.
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